INT004 - Building Prototypes: How Showing, not Telling, Can Improve Your Discovery Process - Matthew O’Dell

Document created by communitymanager on Jun 2, 2017Last modified by matthew_odell on Jul 25, 2017
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Matthew O’Dell (Big Buffalo Design)

Session Description

Communicating with the people who use our software can be tough. Trying to describe software experiences with words will always leave room for interpretation and misunderstanding. Instead, prototyping can be used in many ways to explore your ideas, communicate them to your client, and learn from their experience without spending tons of development time. From paper prototyping to Keynote to Balsamiq, this session will go over the different tools and techniques available to prototype solutions and experiences quickly and effectively.

What you should know

Minimal understanding or experience with requirements gathering for projects.

Products & Technologies

  • Pro/Advanced
  • Go

Session Materials

  • Materials are not yet available for this session.

What You Will Learn

  • How to use prototypes to get client/stakeholder buy-in
  • Which prototypes tools to use based the projects needs
  • What tips and tricks you can use to create complex experiences quickly
  • How to do usability testing with prototypes
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