since you have already done it (congrats) - I only read the docs so far - allow me some questions:
- Is the fmp12 file incorporated in the app itself? If yes, how can one update the app (which is overwritten) without deleting the users data?
- Have you tested on an iPad Pro ? Does FM support the large display?
- Is there any FM splash screen like in the Mac OS runtime?
- Any ideas about the possibility to get the resulting app in the appstore? What could be the problems?
- Plugins still don´t work, right?
- Is there a way to incorporate fonts? Or which fonts are iOS-safe?
Thanks in advance.
1. yes, file is in app. And when doing updates, you need to make sure you package it right, so the user database is not overwritten. Or you force the overwrite. Your choice.
2. This is first version and I was told another one is on the way.
3. you can customize splash screen for start.
4. we have to wait and see.
5. we wait for an SDK.
6. You can put Fonts inside the app in the right folder.
Hi Christian, thanks.
could you explain "make sure you package it right"? What could be the process of updating the app incorporating the data file without loosing and overwrting the user data ?
Got one step further and the FileMaker 14 App (myMoneyPad) has been submitted to the App store and is now “Waiting for Review”. The review and approval process can take a week or so – let’s see how it goes.
Rather than submitting the build via Xcode (which kept returning the same “Cannot verify client” error message) I tried “Application Loader”, which did display a warning message “The resulting API analysis file is too large. We were unable to validate your API usage prior to delivery”, but nonetheless let me proceed.
The submitted file (myMoneyPad.ipa) was 24.5 MB.
Did you read the documentation from FileMaker?
I think there was a sentence about that.
The public app store? Not supported as yet (RTM). A corporate app store (Apple provides the ability for corporations to have their own app store), is the only distribution model currently available.
What makes you say that? As far as I know there isn't any technical reason why the ipa's created this way cannot be submitted to the App Store in the same way as any other app... Though of course we don't yet know for sure if they will be approved.... Lets hope so - I'm looking forward to hearing how ArnisGross gets on with this :-)
As to my knowledge Todd Geist has submitted an app for the appstore too and is waiting for review.
It's definitely not clear either way. What we know is that there's no technical reason not to accept apps built with the SDK and also no clause in the EULA that prevents users of the SDK submitting apps to the app store. It's probably not going to get clearer even if an app is accepted: In the past Apple have accepted apps of a certain type, only to change their policy soon after and start rejecting all apps of that type. I really hope that doesn't happen in this case, especially as FMI is part of Apple.
From the last time I submitted an app/game to the App store I thought you HAD to use Application Loader? Sometimes it takes some serious tinkering to get things actually submitted to Apple, it can be very frustrating.
The whole Xcode app process as a whole can be annoying. But hopefully these apps can get approved!
Just my two cent. I believe Apple will start approving FM apps for the App Store, they already approved apps done in XOJO and LiveCode, so it will only make sense to approve products created with an Apple product.
Can't wait to see what is coming in FM15. Now we know why the runtime is being killed, something better is on the way, at least I hope so.
thats not what RCC said in the webinar tonight. He said was avail for 1) Test Flight 2) Corporate App Store 3) Public Apple Ap Store