2 Replies Latest reply on Apr 27, 2012 10:21 AM by Stephen Huston

    Text objects don't support object states in FM12


      I just noticed that I can't make a text object that respects a different "hover" object state. I can apply the different formatting, but it doesn't work in browse mode. If I make the text object a button calling an empty script, it respect the hover state formatting; and when I switch the button back to "do nothing," it fails to respond to the hover state again. Does anyone else find that inconvenient?