Text objects don't support object states in FM12

Discussion created by jbante on Apr 27, 2012
Latest reply on Apr 27, 2012 by Stephen Huston

I just noticed that I can't make a text object that respects a different "hover" object state. I can apply the different formatting, but it doesn't work in browse mode. If I make the text object a button calling an empty script, it respect the hover state formatting; and when I switch the button back to "do nothing," it fails to respond to the hover state again. Does anyone else find that inconvenient?