In FM 12 the ability to disable script triggers was only added into the debugger. But it would be much more helpful if we were able to programatically disable them.
One suggestion woudl be to have a new script step called Allow Triggers [ On/Off/Partial ] and another option to specify with check boxes which ones can be allowed to still run.
This way if you don't want them to get in the way - OFF all of them are off for the duration of your script(s) execution. Then afterwards they are on once again.
Or you can set them to Partial and have only some of the triggers that you specify that are allowed to run.