Not AFAIK. It's part of the keyboard in iOS. Keyboard actions are always "reactive" in FMGo, meaning that things are triggered via pressing the buttons. There's nothing really to save routines and click areas of the screen (although I highly wish there was).
Ironically, you can write a unit test in XCode to script actions like that, if only to see how stuff will work. Unit testing recording is something FM has always lacked.
Thanks Mike. Perhaps this may show up in future versions.